A Lightweight Attentional Shift Graph Convolutional Network for Skeleton-Based Action Recognition

Authors

  • Xianshan Li School of Information Science and Engineering, Yanshan University Qinhuangdao 066004, China
  • Jingwen Kang School of Information Science and Engineering, Yanshan University Qinhuangdao 066004, China
  • Yang Yang School of Information Science and Engineering, Yanshan University Qinhuangdao 066004, China
  • Fengda Zhao School of Information Science and Engineering, Yanshan University Qinhuangdao 066004, China

DOI:

https://doi.org/10.15837/ijccc.2023.3.5061

Keywords:

action recognition, lightweight network, shift graph convolution, attention module

Abstract

In the field of skeleton-based human behavior recognition, graph convolutional neural networks have made remarkable achievements. However, high precision networks are often accompanied by numerous parameters and computational cost, and their application in mobile devices has considerable limitations. Aiming at the problem of excessive spatiotemporal complexity of high-accuracy methods, this paper further analyzes the lightweight human action recognition model and proposes a lightweight architecture attentional shift graph convolutional network. There are three main improvements in this model. Firstly, shift convolution is a lightweight convolution method that can be combined with graph convolution to effectively reduce its complexity. At the same time, a shallow architecture for multi-stream early fusion is designed to reduce the network scale by merging multi-stream networks and reducing the number of network layers. In addition, the efficient channel attention module is introduced into the model to capture the underlying characteristic information in the channel domain. Experiments are conducted on the three existing skeleton datasets, NTU RGB+D, NTU-120 RGB+D, and Northwestern-UCLA. Results demonstrate that the proposed model is not only competitive in accuracy, but also outperforms current mainstream methods in parameter count and computational cost, and supports running in some devices with limited computing and storage resources.

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Published

2023-05-09

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